Institute of Computer Graphics and Algorithms
Vienna University of Technology
In this paper a new gradient estimation method is presented which is based on linear regression. Previous contextual shading techniques try to fit an approximate function to a set of surface points in the neighborhood of a given voxel. Therefore, a system of linear equations has to be solved using the computationally expensive Gaussian elimination. In contrast, our method approximates the density function itself in a local neighborhood with a 3D regression hyperplane. This approach also leads to a system of linear equations but we will show that it can be solved with an efficient convolution. Our method provides at each voxel location the normal vector and the translation of the regression hyperplane which are considered as a gradient and a filtered density value respectively. Therefore, this technique can be used for surface smoothing and gradient estimation at the same time.
Volume Rendering, Gradient Estimation, Linear Regression.
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