1. László Szirmay-Kalos, Milán Magdics, Balázs Tóth. Multiple Importance Sampling for PET. IEEE TRANSACTIONS ON MEDICAL IMAGING. 33:(1) pp. 1-9. Paper TMI2300932.(2014)
  2. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Anton Penzov: Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 147-154. (2014)
  3. Gábor Jakab and László Szirmay-Kalos: Hybrid Monte Carlo CT Simulation on GPU. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 139-146. (2014)
  4. László Szirmay-Kalos, Milán Magdics, Balázs Tóth, Tamás Bükki: Averaging and Metropolis Iterations for Positron Emission Tomography. IEEE TRANSACTIONS ON MEDICAL IMAGING (ISSN: 0278-0062) 32:(3) pp. 589-600, 2013.
  5. Zsolt Márta, László Szirmay-Kalos: Partial Volume Effect Correction using Anisotropic Backward Diffusion. In: KÉPAF 2013. Bakonybél, Magyarország, pp. 144-157.
  6. L Szécsi, L Szirmay-Kalos, Gy Egri, G Patay: Binned Time-of-Flight Positron Emission Tomography. In KÉPAF 2013. Bakonybél, Magyarország, pp. 340-350.
  7. László Szirmay-Kalos, György Antal, Ferenc Csonka: Háromdimenziós grafika, animáció és játékfejlesztés. ComputerBooks, Budapest, 2003.
  8. László Szirmay-Kalos: Számítógépes Grafika. ComputerBooks, Budapest, 1998.
  9. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Balázs Csébfalvi, Tamás Bükki. Higher Order Scattering Estimation for PET. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 3-4.
  10. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Tamás Umenhoffer: Filtered Sampling for PET. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 5-6.
  11. László Szirmay-Kalos, Milán Magdics, Balázs Tóth, Tamás Umenhoffer, Judit Lantos, Gergely Patay: Fast Positron Range Calculation in Heterogeneous Media for 3D PET Reconstruction.
    In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 1-2.
  12. Balázs Domonkos: High-quality and Efficient Volume Resampling, PhD dissertation, 2012.
  13. Umenhoffer Tamás, Tóth Balázs: Facial Animation Retargeting Framework using Radial Basis Functions. In: VI. Magyar Számítógépes Grafika és Geometria Konferencia. Budapest, Magyarország, 2012. Budapest: Neumann János Számítógép-tudományi Társaság, pp. 64-69. (ISBN: 978-963-313-048-3)
  14. Kovács Balázs: List Mode PET Reconstruction. In: VI. Magyar Számítógépes Grafika és Geometria Konferencia. Budapest, Magyarország, 2012. Budapest: Neumann János Számítógép-tudományi Társaság, (ISBN: 978-963-313-048-3)
  15. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Dávid Légrády and Áron Cserkaszky, László Balkay, Balázs Domonkos, Dávid Völgyes, Gergely Patay, Péter Major, Judit Lantos, Tamás Bükki: Performance Evaluation of Scatter Modeling of the GPU-based “Tera-Tomo” 3D PET Reconstruction. In: IEEE Nuclear Science Symposium and Medical Imaging. Valencia, Spanyolország, 2011 (IEEE)
  16. Milán Magdics, László Szirmay-Kalos: Crystal Scattering Simulation for PET on the GPU, Eurographics 2011, Short papers.
  17. László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011
  18. M. Magdics and B. Tóth, L. Szécsi and B. Csébfalvi, L. Szirmay-Kalos, A. Szlavecz, G. Hesz, B. Benyó, A. Cserkaszky, D. Légrády, Sz. Czifrus and A. Wirth, B. Kári, J. Lantos, G. Patay, D. Völgyes, P. Major, G. Németh and T. Bükki and B. Domonkos: Detector modeling techniques for pre-clinical 3D PET reconstruction on the GPU, Full 3D Concerence, pp. 375-8, 2011.
  19. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Ádám Csendesi, Anton Penzov: Scatter Estimation for PET Reconstruction. LECTURE NOTES IN COMPUTER SCIENCE (ISSN: 0302-9743) 6046: (2011)
  20. Milán Magdics, Balázs Tóth, Balázs Kovács, László Szirmay-Kalos: Total Variation Regularization in PET Reconstruction. In: Zoltán Kató, Kálmán Palágyi (editors) Képfeldolgozók és Alakfelismerők VIII. Konferenciája. Szeged, 2011.
  21. László Szirmay-Kalos, László Szécsi: General Purpose Computing on Graphics Processing Units. In Algrorithms of Informatics. MondAt Kiadó, 2011.
  22. László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton: Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping, IEEE Transactions on Visualization and Computer Graphics, 2010.
  23. Szirmay-Kalos, Tóth, Magdics, Csébfalvi: Efficient Free Path Sampling in Inhomogeneous Media, Eurographics 2010, Poster
  24. Tóth, Magdics: Monte Carlo Radiative Transport on the GPU, NJSZT Grafgeo Conf., January, 2010.
  25. M. Magdics, L Szirmay-Kalos, Á Szlavecz, G Hesz, B Benyó, Á Cserkaszky, J Lantos, D Légrády, Sz Czifrus, A Wirth, B Kári, G Patay, D Völgyes, T Bükki, P Major, G Németh, B Domonkos:TeraTomo project: a fully 3D GPU based reconstruction code for exploiting the imaging capability of the NanoPET™/CT system. In: 2010 World Molecular Imaging Congress. Kyoto.
  26. Szirmay-Kalos, Tóth, Magdics, Légrády, Penzov: Gamma Photon Transport on the GPU for PET LCSC'09, 2009.
  27. Szirmay-Kalos, Liktor, Umenhoffer, Tóth, Kumar, Lupton: Parallel Solution to the Radiative Transport Parallel Graphics and Visualization Symposium, 2009.
  28. Szirmay-Kalos, Liktor, Umenhoffer, Tóth: Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media Eurographics Short Papers, 2009.
  29. Tóth, Magdics, Szirmay-Kalos: Fast System Matrix Generation on a GPU Cluster. In: MIPRO 2009: 32nd International Convention on Information and Communication Technology, Electronics and Microelectronics. Opatija.
  30. László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011
  31. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Ádám Csendesi, Anton Penzov: Scatter Estimation for PET Reconstruction. LECTURE NOTES IN COMPUTER SCIENCE (ISSN: 0302-9743) 6046: (2011)
  32. Tóth Balázs, Szirmay-Kalos László, Umenhoffer Tamás: Efficient Post-Processing with Importance Sampling. In: Wolfgang Engel (ed) ShaderX 7.Boston: Charles River Media, pp. 259-276. 2011
  33. László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton: Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping, IEEE Transactions on Visualization and Computer Graphics, 2010.
  34. Marc Ruiz, László Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert: Volumetric ambient occlusion for volumetric models. The Visual Computer, 26: 687-695.
  35. Balázs Csébfalvi, Balázs Domonkos: 3D Frequency-Domain Analysis of Non-Separable Reconstruction Schemes by using Direct Volume Rendering, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2010
  36. Balázs Csébfalvi: An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice, IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 3, May/June 2010
  37. Szirmay-Kalos, Tóth, Magdics, Csébfalvi:
    Efficient Free Path Sampling in Inhomogeneous Media
    Eurographics 2010, Poster
  38. Tóth, Magdics:
    Monte Carlo Radiative Transport on the GPU
    NJSZT Grafgeo Conf., January, 2010.
  39. László Szirmay-Kalos, László Szécsi, Anton A Penzov: Environment Mapping with Floyd-Steinberg Halftoning. In: Wolfgang Engel (ed). GPU Pro: Advanced Rendering Techniques. Kluwer Academic Publishers, pp. 108-117. 2010
  40. Szirmay-Kalos, Tóth, Magdics, Légrády, Penzov: Gamma Photon Transport on the GPU for PET LCSC'09, 2009.
  41. Szirmay-Kalos, Liktor, Umenhoffer, Tóth, Kumar, Lupton: Parallel Solution to the Radiative Transport Parallel Graphics and Visualization Symposium, 2009.
  42. Szirmay-Kalos, Liktor, Umenhoffer, Tóth: Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media Eurographics Short Papers, 2009.
  43. Tóth, Umenhoffer: Real-time Volumetric Lighting in Participating Media Eurographics Short Papers, 2009.
  44. Balázs Csébfalvi, Balázs Domonkos: Frequency-Domain Upsampling on a Body-Centered Cubic Lattice for Efficient and High-Quality Volume Rendering, Vision, Modeling, and Visualization, Braunschweig, Germany, 2009
  45. Balázs Csébfalvi, Balázs Domonkos: Interactively Controlling the Smoothing and Postaliasing Effects in Volume Visualization, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2009
  46. Balázs Csébfalvi, Balázs Domonkos: Prefiltered Gradient Reconstruction for Volume Rendering, Journal of WSCG, 2009
  47. Balázs Csébfalvi, Balázs Domonkos: Pass-Band Optimal Reconstruction on the Body-Centered Cubic Lattice, Vision, Modeling, and Visualization, Konstanz, Germany, 2008
  48. Balázs Csébfalvi: An Evaluation of Prefiltered Reconstruction Schemes for Volume Rendering, IEEE Transactions on Visualization and Computer Graphics, Vol. 14, No. 2, March/April 2008
  49. Balázs Csébfalvi: BCC-Splines: Generalization of B-Splines for the Body-Centered Cubic Lattice, Journal of WSCG, 2008
  50. Antal György, Szirmay-Kalos László: Fast Evaluation of Subdivision Surfaces on Direct3D10 Graphics Hardware. In: Wolfgang Engel (ed). ShaderX 6. Charles River Media, pp. 5-16. 2008.
  51. Szécsi László, Szirmay-Kalos László, Mateu Sbert: Interactive Global Illumination with Precomputed Radiance Maps. In: Wolfgang Engel (ed). ShaderX 6. Charles River Media, pp. 401-410. 2008.
  52. Umenhoffer Tamás, Szirmay-Kalos László, Szíjártó Gábor: Spherical Billboards for Rendering Volumetric Data. In: Wolfgang Engel (ed). ShaderX 5. Charles River Media, pp. 275-286.2008.
  53. Balázs Domonkos, Balázs Csébfalvi: Interactive Distributed Translucent Volume Rendering, Winter School of Computer Graphics, Plzen, Czech Republic, 2007
  54. Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Juhász, and László Szirmay-Kalos:
    Isosurface Ray-casting for Autostereoscopic Displays
    , WSCG, 2007.
  55. Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Ilsinszki, and László Szirmay-Kalos:
    Multi-View Isosurface Ray-casting
    , KÉPAF, 2007.
  56. József Koloszár, László Szirmay-Kalos, Zsolt Tarján, Dávid Jocha:
    Shape Based Computer Aided Diagnosis and Automated Navigation in Virtual Colonoscopy, SCCG, 2006.
  57. Balázs Csébfalvi, Markus Hadwiger: Prefiltered B-Spline Reconstruction for Hardware-Accelerated Rendering of Optimally Sampled Volumetric Data, Vision, Modeling, and Visualization, Aachen, Germany, 2006
  58. Peter Rautek, Balázs Csébfalvi, Sören Grimm, Stefan Bruckner, Eduard Gröller: D2VR: High Quality Volume Rendering of Projection-based Volumetric Data Joint EUROGRAPHICS-IEEE VGTC Symposium on Visualization, Lisbon, Portugal, 2006
  59. Balázs Csébfalvi: Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid, IEEE Visualization, Minneapolis, Minnesota, USA, 2005
  60. Balázs Csébfalvi, József Koloszár, Zsolt Tarján: Vector Quantization for Feature-Preserving Volume Filtering, Vision, Modeling, and Visualization, Stanford, California, USA, 2004
  61. Balázs Csébfalvi: Interactive Transfer Function Control for Monte Carlo Volume Rendering, IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, Austin, Texas, USA, 2004
  62. Balázs Csébfalvi, László Szirmay-Kalos: Monte Carlo Volume Rendering, IEEE Visualization, Seattle, Washington, USA, 2003
  63. Balázs Csébfalvi, László Neumann, Armin Kanitsar, Eduard Gröller: Smooth Shape-Based Interpolation using the Conjugate Gradient Method, Vision, Modeling, and Visualization, Erlangen, Germany, 2002
  64. László Neumann, Balázs Csébfalvi, Ivan Viola, Matej Mlejnek, Eduard Gröller:
    Feature-Preserving Volume Filtering, Joint EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Barcelona, Spain, 2002
  65. Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, Eduard Gröller:
    Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering, EUROGRAPHICS, Manchester, Great Britain, 2001
  66. Balázs Csébfalvi, Eduard Gröller: Interactive Volume Rendering based on a ``Bubble Model'' , Graphics Interface, Ottawa, Canada, 2001
  67. László Neumann, Balázs Csébfalvi, Andreas König, Eduard Gröller: Gradient Estimation in Volume Data using 4D Linear Regression, EUROGRAPHICS, Interlaken, Switzerland, 2000
  68. Balázs Csébfalvi, Andreas König, Eduard Gröller: Fast Surface Rendering of Volumetric Data, Winter School of Computer Graphics, Plzen, Czeck Republic, 2000
  69. Balázs Csébfalvi: Fast Volume Rotation using Binary Shear-Warp Factorization, Joint EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Vienna, Austria, 1999
  70. Balázs Csébfalvi, Andreas König, Eduard Gröller:
    Fast Maximum Intensity Projection using Binary Shear-Warp Factorization
    , Winter School of Computer Graphics, Plzen, Czeck Republic, 1999
  71. Csébfalvi Balázs: An Incremental Algorithm for Fast Rotation of Volumetric Data, Spring Conference on Computer Graphics., 1998
  72. Szirmay-Kalos László: Object-Oriented Framework and Methodology to Process Visualisation System Development, Vienna University of Technology, Technical Report, TR-186-2-98-19, Vienna, 1998
  73. Csébfalvi Balázs, Márton Gábor, Szirmay-Kalos László:
    Fast Opacity Control in Volumetric CT Data, Winter School of Computer Graphics Conf., 1997
  74. Dornbach Péter:
    Eagles: A Virtual Reality Engine, CESG: Central European Seminar on Computer Graphics, Vienna/Bratislava, 1997
  75. Szirmay-Kalos László, Márton Gábor, Fóris Tibor, Fábian János:
    Application of Object-oriented Methods in Process Visualisation, Winter School of Computer Graphics Conf., 1996
  76. Szirmay-Kalos László: Dynamic layout algorithm to display general graphs in "Graphics Gems IV", Academic Press, 1994, pp 505-517.
  77. Attila T. Áfra: Interactive Ray Tracing of Large Models Using Voxel Hierarchies, Computer Graphics Forum, 2012.
  78. László Szécsi, Balázs Hajagos: Real-Time Outline Visualization for Triangle Meshes on Modern GPUs. In: Szirmay-Kalos László, Renner Gábor (ed) VI. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest. pp. 40-46.(ISBN: 978-963-313-048-3), 2012.
  79. László Szécsi, Dávid Illés: Real-Time Metaball Ray Casting with Fragment Lists. In Eurographics Short Papers. Cagliari, Olaszország, 2012.05.13-2012.05.18. pp. 1-4. Paper 30.
  80. Illés Dávid, László Szécsi: Efficient GPU fluid visualization. In: Szirmay-Kalos László, Renner Gábor (ed) VI. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest. pp. 83-88.(ISBN: 978-963-313-048-3)
  81. Balázs Hajagos, László Szécsi, Balázs Csébfalvi: Fast silhouette and crease edge synthesis with geometry shaders. In Spring Conference on Computer Graphics (SCCG). Smolenice, Szlovákia, 2012.05.02-2012.05.04. pp. 78-83.
  82. Tamás Umenhoffer, László Szécsi, László Szirmay-Kalos: Hatching for Motion Picture Production, Eurographics 2011 (Computer Graphics Forum), 2011.
  83. László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011.
  84. Tamás Umenhoffer, Milán Magdics, Károly Zsolnai: Procedural Generation of Hand-drawn like Line Art. KÉPAF. 2011.
  85. László Szécsi, László Szirmay-Kalos, Murat Kurt, Balázs Csébfalvi: Adaptive Sampling for Environment Mapping, Spring Conference on Computer Graphics. Budmerice, 2010. pp. 75-82
  86. Tamás Umenhoffer: Global Illumination Effects with Sampled Geometry, PhD dissertation, Budapest University of Technology and Economics, 2010.
  87. Szirmay-Kalos, Szécsi: Deterministic Importance Sampling with Error Diffusion Computer Graphics Forum (EGSR), Vol 29. No. 4, 2009.
  88. Szirmay-Kalos, Umenhoffer, Tóth, Szécsi, Sbert: Volumetric Ambient Occlusion IEEE Computer Graphics and Applications, 2009.
  89. Umenhoffer, Tóth, Szirmay-Kalos: Efficient Methods for Ambient Lighting SCCG, 2009.
  90. Szirmay-Kalos, Szécsi, Penzov: Importance Sampling with Floyd-Steinberg Halftoning Eurographics Short Papers, 2009.
  91. Szirmay-Kalos, Umenhoffer, Patow, Szécsi, Sbert: Specular Effects on the GPU: State of the Art Computer Graphics Forum, Vol. 28, 2009.
  92. László Szirmay-Kalos: Machine Vision Methods in Computer Games KEPAF 2009.
  93. Tóth Balázs, Umenhoffer Tamás: Real-time Volumetric Lighting in Participating Media. In: Eurographics Short Papers. München, Németország, 2009. pp. 57-60.
  94. László Szécsi: Interactive Global Illumination with Virtual Light Sources, PhD dissertation, Budapest University of Technology and Economics. 2009.
  95. István Lazányi: Efficient Rendering of Realistic Metals, PhD dissertation, Budapest University of Technology and Economics. 2009.
  96. László Szirmay-Kalos, Tamás Umenhoffer: Displacement Mapping on the GPU - State of the Art Computer Graphics Forum, Volume 27, Number 6, pp. 1567-1592. 2008.
  97. Tamás Umenhoffer, László Szirmay-Kalos: Interactive Distributed Fluid Simulation on the GPU Grids and Visualization Systems, GVS, Croatia, 2008.
  98. Tamás Umenhoffer, Gustavo Patow, László Szirmay-Kalos: Caustic Triangles on the GPU, CGI, 2008.
  99. Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert: Partial, Multi-scale Precomputed Radiance Transfer, SCCG, 2008.
  100. Umenhoffer Tamás, Gustavo Patow, Szirmay-Kalos László: Robust Multiple Specular Reflections and Refractions. In: Hubert Nguyen (editor) GPU Gems III. Boston: Addison-Wesley Publishing Company, 2007. pp. 387-408.
  101. László Szécsi and László Szirmay-Kalos: On Making Light Maps Dynamic, KÉPAF, 2007.
  102. Szirmay-Kalos László, Aszódi Barnabás, Lazányi István: Ray tracing effects without tracing rays. In: Wolfgang Engel (ed). ShaderX 4. Charles River Media, pp. 397-408. 2007.
  103. Szirmay-Kalos László, Szécsi László, Mateu Sbert: GPUGI: Global Illumination Effects on the GPU, Eurographics Tutorial, 2006.
  104. Szécsi László, Szirmay-Kalos László, Mateu Sbert: Light Animation with Precomputed Light Paths on the GPU, Graphics Interface 2006.
  105. Szirmay-Kalos László, Lazányi István: Indirect Diffuse and Glossy Illumination on the GPU, SCCG, 2006.
  106. László Szécsi: The Hierarchical Ray Engine, WSCG, 2006.
  107. Barnabás Aszódi, László Szirmay-Kalos: Real-time Soft Shadows with Shadow Accumulation, Eurographics Short Papers, 2006.
  108. Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó: Spherical Billboards and their Application to Rendering Explosions, Graphics Interface 2006.
  109. Szirmay-Kalos László, Aszódi Barnabás, Lazányi István, Premecz Mátyás: Approximate Ray-Tracing on the GPU with Distance Impostors, Eurographics, 2005.
  110. Szirmay-Kalos László, Mateu Sbert, Umenhoffer Tamás: Real-Time Multiple Scattering in Participating Media with Illumination Networks, Eurographics Symposium on Rendering, 2005.
  111. Umenhoffer Tamás, Szirmay-Kalos László: Real-time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors, Eurographics Short Papers, 2005.
  112. Barsi Attila, Szirmay-Kalos László, Szécsi László: Image-based Illumination on the GPU, Machine Graphics and Vision, 2006.
  113. Barsi Attila, Szirmay-Kalos László, Szijártó Gábor: Stochastic Glossy Global Illumination on the GPU, SCCG, 2005.
  114. Czuczor Sz., Szirmay-Kalos, L., Szécsi, L., Neumann, L.: Photon map gathering on the GPU. Eurographics short paper, 2005
  115. Ismael Garcia, Mateu Sbert, László Szirmay-Kalos: Leaf Cluster Impostors for Tree Rendering with Parallax , Eurographics 2005, Short papers
  116. Szirmay-Kalos László, Antal György, Mateu Sbert: Go with the Winners Strategy in Path Tracing, Journal of WSCG, 2005.
  117. Lazányi István, Szirmay-Kalos László: Fresnel Term Approximations for Metals, WSCG 2005. Short papers.
  118. Mateu Sbert, Szécsi László, Szirmay-Kalos László: Real-time Light Animation, Eurographics, 2004.
  119. Szécsi László, Mateu Sbert, Szirmay-Kalos László: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping, Eurographics, 2004.
  120. György Antal: GLOBAL ILLUMINATION METHODS FOR ARCHITECTURAL SCENES, PhD dissertation, ELTE, 2004.
  121. László Szécsi: Efficient Approximate Visibility Testing Using Occluding Spheres, WSCG, 2004.
  122. Szirmay-Kalos László, Antal György, Benedek Balázs: Global Illumination Animation with Random Radiance Representation, Rendering Symposium, 2003.
  123. Szécsi László,Szirmay-Kalos László, Kelemen Csaba: Variance Reduction for Russian Roulette, Journal of WSCG,  2003.
  124. Szécsi László, Szirmay-Kalos László: Improved Indirect Photon Mapping with Weighted Importance Sampling, Eurographics short paper, 2003.
  125. Szirmay-Kalos László, Antal György, Benedek Balázs: Weighted Importance Sampling in Shooting Algorithms, Spring Conference on Computer Graphics, 2003.
  126. Kelemen Csaba, Benedek Balázs, Szirmay-Kalos László: Bi-directional rays in Global Illumination, WSCG Conference, Poster, 2003.
  127. Kelemen Csaba, Szirmay-Kalos László, Antal Görgy, Csonka Ferenc: A Simple and Robust Mutation Strategy for Metropolis Light Transport Algorithm, Eurographics Conference, 2002, Saarbrucken, Computer Graphics Forum, Vol. 21., No. 3, 2002.
  128. Ferenc Csonka, Szirmay-Kalos László, Kelemen Csaba, Antal Görgy: Dependent Tests Driven Filtering in Monte-Carlo Global Illumination, Eurographics Conference, 2002, Saarbrucken, Short papers.
  129. Antal Görgy, Szirmay-Kalos László, Csonka Ferenc: Hemicube Shooting for Non-Diffuse Global Illumination, Spring Conference of Computer Graphics, pp 81-88, 2002 (best paper award).
  130. Szirmay-Kalos László, Vlastimil Havran, Benedek Balázs, Szécsi László: On the Efficiency of Ray-Shooting Acceleration Schemes, Spring Conference of Computer Graphics, pp 89-98, 2002.
  131. Ali Abbas Mohamed: Transformation of Rendering Algorithms for Hardware Implementation. PhD dissertation, Budapest University of Technology, 2002.
  132. Kelemen Csaba, Szirmay-Kalos László: A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling, Eurographics Conference, 2001, Manchester. Short presentations, pp 25-34.
  133. Szirmay-Kalos László, Csonka Ferenc, Antal György: Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration, Eurographics Conference, 2001, Manchester, Computer Graphics Forum, Vol. 20., No. 3, pp 288-298. 2001.
  134. Kelemen Csaba, Szirmay-Kalos László: Simple and Robust Mutation Strategy for Metropolis Light Transport Algorithm, Dagstuhl Seminar on Monte-Carlo Methods in Rendering, 2001, Dagstuhl, Vienna University of Technology, Technical Report, TR-186-2-01-18, Vienna, 2001
  135. Szirmay-Kalos László, Antal Görgy, Csonka Ferenc, Kelemen Csaba: Multiple Strategy Stochastic Iteration for Architectural Walkthroughs, Vienna University of Technology, Technical Report, TR-186-2-01-17, Vienna, 2001
  136. Csonka Ferenc, Szirmay-Kalos László Antal Görgy: Cost-Driven Multiple Importance Sampling for Monte-Carlo Rendering, Machine Graphics and Vision, 2002.
  137. Szirmay-Kalos László, Kovács László, Ali Mohamed Abbas: Testing Global Illumination Methods with Analytically Computable Scenes, Winter School of Computer Graphics Conf., 2001
  138. Roel Martínez, Szirmay-Kalos László, Mateu Sbert, Ali Mohamed Abbas: Parallel Implementation of Stochastic Iteration Algorithms, Winter School of Computer Graphics Conf., 2001
  139. Szirmay-Kalos László, György Antal, Mateu Sbert: Progressive Light Path Development, Winter School of Computer Graphics Conf., 2001
  140. Abbas, Ali Mohamed, Szirmay-Kalos László, Szijartó Gábor, Horváth Tamás, Fóris Tibor: Quadratic Interpolation in Hardware Rendering, Spring Conference of Computer Graphics, 2001 (best paper award).
  141. Abbas, Ali Mohamed, Szirmay-Kalos László, Horváth Tamás, Fóris Tibor: Quadratic Shading and its Hardware Implementation, Machine Graphics and Vision, Vol. 9, No. 4, pp. 825-804, 2001.
  142. Szirmay-Kalos László: Unifying Continuous Random-Walk and Finite-Element Based Iteration Type Global Illumination Algorithms, Dagstuhl seminar on Computer Graphics, 2000
  143. Szirmay-Kalos László, Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming first-shot for non-diffuse global illumination, Spring Conference of Computer Graphics, Budmerice, 2000
  144. György Antal, Szirmay-Kalos László: Finding Good Termination Probabilites for Random-Walks, Spring Conference of Computer Graphics, Budmerice, 2000
  145. Szirmay-Kalos László Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming first-shot for non-diffuse global illumination, Vienna University of Technology, Technical Report, TR-186-2-00-04, Vienna, 2000
  146. Abbas Ali Mohamed, Szirmay-Kalos László, Horváth Tamás: Hardware Implementation of Phong Shading using Spherical Interpolation, Periodica Polytechnica, Vol. 44, Nos 3-4, 2000.
  147. Szirmay-Kalos László: Photorealistic Image Synthesis Using Ray-bundles. DSc. dissertation. Hungarian Academy of Sciences, 2000.
  148. Szirmay-Kalos László: Stochastic Iteration for Non-diffuse Global Illumination, Eurographics '99, 1999
  149. Szirmay-Kalos László, Werner Purgathofer: Global Ray-bundle Tracing with Infinite Number of Rays, Computers and Graphics, 1999
  150. Szirmay-Kalos László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven Quasi-Random Walk Solution of the Rendering Equation, Computers and Graphics, 1999
  151. Szirmay-Kalos László: Monte-Carlo Global Illumination Methods - State of the Art and New Developments, SCCG'99, Invited talk 1999
  152. Szirmay-Kalos László, Dorbach Péter, Werner Purgathofer: On the start-up Bias Problem of Metropolis Sampling, Winter School of Computer Graphics Conf., 1999
  153. Szirmay-Kalos László, Dorbach Péter, Werner Purgathofer: Analysis of the quasi-Monte Carlo Integration of the Rendering equation, Winter School of Computer Graphics Conf., 1999
  154. Neumann László, Neumann Attila, Szirmay-Kalos László: Compact Metallic Reflectance Models , Eurographics '99, 1999
  155. Neumann László, Neumann Attila, Szirmay-Kalos László: Reflectance Models with Fast Importance Sampling , Computer Graphics Forum, 1999
  156. Neumann László, Neumann Attila, Szirmay-Kalos László: Reflectance Models by Pumping up the Albedo Function , Machine Graphics and Vision, 1999
  157. Szirmay-Kalos László: Monte Carlo Methods in Global Illumination, Vienna University of Technology, 1999.
  158. Szirmay-Kalos László, Werner Purgathofer: Global Ray-bundle Tracing with Hardware Acceleration, Rendering Workshop '98, Vienna, 1998
  159. Szirmay-Kalos László: Stochastic Methods in Global Illumination --- State of the Art Report , Vienna University of Technology, Technical Report, TR-186-2-98-23, Vienna, 1998
  160. Szirmay-Kalos László: Stochastic Iteration for Non-diffuse Global Illumination, Vienna University of Technology, Technical Report, TR-186-2-98-21, Vienna, 1998
  161. Szirmay-Kalos László: Global Ray-bundle Tracing, Vienna University of Technology, Technical Report, TR-186-2-98-18, Vienna, 1998
  162. Szirmay-Kalos László Werner Purgathofer: Analysis of the Quasi-Monte Carlo Integration of the Rendering Equation, Vienna University of Technology, Technical Report, TR-186-2-98-22, Vienna, 1998
  163. Szirmay-Kalos László, Fóris Tibor, Werner Purgathofer: Non-diffuse, Random-walk Radiosity Algorithm with Linear Basis Functions, Journal of Machine Graphics and Vision, 1998
  164. Szirmay-Kalos László, Márton Gábor: Worst-case versus Average Case Complexity of Ray-Shooting, Computing, Vol 61, No. 2, pp 103-133, 1998
  165. Neumann László, Neumann Attila, Szirmay-Kalos László:
    New Simple Reflectance Models for Metals and other Specular Materials , Vienna University of Technology, Technical Report, TR-186-2-98-17, Vienna, 1998
  166. Neumann László, Neumann Attila, Szirmay-Kalos László:
    Analysis and Pumping up the Albedo Function
    , Vienna University of Technology, Technical Report, TR-186-2-98-20, Vienna, 1998
  167. Szirmay-Kalos László, Fóris Tibor, Werner Purgathofer: Quasi-Monte Carlo Global Light Tracing with Infinite Number of Rays, Winter School of Computer Graphics Conf., 1998
  168. Szirmay-Kalos László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven Quasi-Random Walk Solution of the Rendering Equation, Winter School of Computer Graphics Conf., 1998
  169. Dornbach Péter: Implementation of bidirectional ray tracing algorithm, Proceedings of CESCG '98
  170. Rázsó István: Particle Tracing Methods in Photorealistic Image Synthesis, Proceedings of CESCG '98
  171. Szirmay-Kalos László, Márton Gábor: On the Limitations of Worst-case Optimal Ray-Shooting Algorithms , Winter School of Computer Graphics Conf., 1997
  172. Szirmay-Kalos László, Fóris Tibor, Neumann László, Csébfalvi Balázs: An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method, Computer Graphics Forum Vol.16, No.3 (EG'97), 1997
  173. Szirmay-Kalos László, Fóris Tibor: Radiosity Algorithms Running in Sub-quadratic Time, Winter School of Computer Graphics Conf., 1997
  174. Szirmay-Kalos László: Application of Variational Calculus in Radiosity Method (Periodica Polytechnica, Vol. 2 1996)
  175. Szirmay-Kalos László, Márton Gábor: On the Complexity of Ray-Shooting, Dagstuhl Seminar on Rendering, 1996
  176. Fóris Tibor, Márton Gábor, Szirmay-Kalos László: Ray shooting in logarithmic time, Winter School of Computer Graphics Conf., 1996
  177. Márton Gábor: Acceleration of Ray Tracing via Voronoi-diagrams in "Graphics Gems V", Academic Press, 1995
  178. Márton Gábor: Sugárkövetô algoritmusok átlagos bonyolultságának vizsgálata, kandidátusi értekezés tézisei
  179. Márton Gábor, Szirmay-Kalos László: On Average-case Complexity of Ray-tracing Algorithms Winter School of Computer Graphics Conf., 1995
  180. Szirmay-Kalos László, Márton Gábor: On Convergence and Complexity of Radiosity Algorithms Winter School of Computer Graphics Conf., 1995
  181. Szirmay-Kalos László, Márton Gábor: On the Hardware Implementation of Scan-conversion Algorithms 8th Symp. on Microcomputer Appl., Budapest, 1994
  182. Szirmay-Kalos László: Global Element Method for Radiosity Calculation COMPUGRAPHICS 93, Alvor, Portugal, 1993, pp 171-177
  183. Márton, Gábor, Horváth, Tamás, Risztics Péter, Szirmay-Kalos László: Ray coherence between a sphere and a convex polihedron Computer Graphics Forum, 1992 June, pp 163-173
  184. Márton Gábor, Horváth Tamás, Risztics Péter, Szirmay-Kalos László: Quick Ray tracing exploiting ray coherence theorems 7th Symp. on Microcomputer Appl., Budapest, 1992